Digital technologies have brought a
whole range of opportunities and experiences to children. Information
is available within seconds, digital games can be played anywhere,
social activity
can be organised with two or three text messages or social media posts;
yet, more than half of the world’s children cannot participate.
Exclusion from a digital childhood comes
in many guises. Children may have cognitive, physical or sensory
difficulties that prevent access to otherwise commonly available
experiences, children may live in environments where financial and
infrastructure constraints limit their ability to participate in rapidly
evolving digital cultures. By developing technologies that promote
social inclusion and personal accessibility we can encourage and support creativity in all children.
IDC2016 seeks to provoke the community to consider how best to create digital technologies that bring children together, feed their
creativity and erode the barriers to participation. The conference aim
is to deliver ‘research that makes a difference’ and the overarching
conference themes are: Accessibility, Inclusion and Creativity.
Πηγή: IDC2016
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